I just want to make a CCParticleExplsion using Cocos2d-x and C++, but can't seem to find it after searching all over. ObjC example:
CCParticleSystem *firework = [[CCParticleExplosion alloc] initWithTotalParticles:200];
[self addChild:firework];
[firework setTexture:[[CCTextureCache sharedTextureCache] addImage:@"star.png"]];
In most cases, the ParticleTexture comes with the plist file, and the whole plist file is from the particle designer. Usually, we use
but if you wanna use the particles comes with cocos2d-x, you can check how to use them in the Test Cases that comes with the cocos2d-x framework. the file name is ParticleTest.cpp