So I was wondering can I find memory adress of moving, doing some stuff or memory that saves enemy position in program lie cheatengine or am I need reverse engeneering for that? and hypothetically can I go futher and make bot or even ai based on that?
Can i find memory adress of moving or making actions in games
300 views Asked by Szymon Szałaga At
1
There are 1 answers
Related Questions in ARTIFICIAL-INTELLIGENCE
- Dots and Boxes with apha-beta pruning
- Node.js Chatbot Error: GoogleGenerativeAIError - Content should have 'parts' property with an array of Parts
- Integrating Mesonet algorithm with a webUI for deepfake detection model
- Pneumonia detection, using transfer learning
- Anybody knows where to learn AIMA python library?
- Training model for AirPassengers dataset
- I have question about the meanings of words coming out during training YOLOv7(WongKinYiu)
- LangChain OpenAI Agent with Sources
- recognize_google fails with WinError 10060
- combination of 2 classes
- How to Text To Speech a IA text generation that is streaming response
- How to integrate source section in chat gpt API in py?
- Why does this error keep showing, what am i missing? await message.channel.send(f"Answer: {bot_response}") IndentationError: unexpected indent
- How can I upload/attach file like PDF in Google Gemini AI API ? (Model Gemini 1.5 Pro)
- How to use Google Gemini API call to upload pdf, ppt, docs, etc files?
Related Questions in BOTS
- Bot.load_Extension is returning this error for disnake and discord.py library both
- Download files (spec. images) with telegram bot (python-telegram-bot)
- "If" condition with numbers doesnt working
- Deploying telegram bot
- Function call Reverts from Smart Contract without a reason unniswap V3
- Pyrogram: telegram API returns 400: INPUT_FILTER_INVALID after search_messages() request
- Java music bot not playing music
- JDA Lavaplayer bot doesn't work without changing .jar file
- How can a bot find out that a reaction emoji was left in a Telegram channel post? telebot python
- Telegram Bot "START" Button issue on history clean up on iOS devices
- how do i communicate 2 bots in webot using emitter and reciever i need creative idea to implement a specified motion
- Discord bot can't send messages from the server but sends messages from dm
- how to edit a message by id using telegraf.js
- issue with Twitter API :
- i need help making a reaction time test bot to impress my friends XD. for the website https://skoonova.com/tests/reactiontime
Related Questions in REVERSE-ENGINEERING
- How to find a sequence of bytes on the target program from my injected dll?
- Reversing and vtable swapping in dxgi.dll
- How to know Vector3 Position in Unity Mono Game
- Extracting an archive created via Java RandomAccessFile with PHP
- How can I verbosely track the whole process of calling a function?
- How can I patch a function call to a Windows DLL (e.g. kernel32 LoadLibrary)? Is this even possible?
- Grab SSL pinning certificate using Frida on iOS
- Kaitai Struct: error accessing elements in _parent
- How to restore damaged (mp3?) file
- CGSRegionRef: How is an arbitrary region represented as union of rects?
- can a convolutional neural network be reverse engineered?
- Decode suspected timestamps
- Extract Note Text Format (Bold/Italic/Strikethrough) from iOS OTG Backup
- Reverse engineer LCD Protocol used in MPC2000XL
- Opening a serial port using a prebuilt .so library
Related Questions in MEMORY-ADDRESS
- 9 Digit Addresses in Hexadecimal System in MacOS
- Why does setting the unused bits of a virtual address cause a segfault?
- Understanding virtual to physical memory translation in Android
- Getting the address of list[0].next in Sigma16 and calling it X1
- How Python know that it has to give a new address for a variable?
- Converting virtual address to real address - in hexadecimal
- Where are real mode address contents located in protected mode?
- How do computers store variable addresses?
- Is there any problem in this MIPS code? Like address out of the bounds? What the meaning of the code?
- Why doesnt decremented pointers return the right value?
- Is it UB to reinterpret_cast a T* to a uintptr_t, reinterpret_cast that uintptr_t to a void*, then static_cast that void* back to a T*?
- Why Visual Studio memory addresses shuffle based on view?
- Understanding the interpretation of array labels
- How do I initialize an array at a specific address for CANbus RX/TX FIFO start address register (ATSAME51)?
- Logical address generation is done by the CPU or by the Compiler?
Related Questions in CHEAT-ENGINE
- How to find a sequence of bytes on the target program from my injected dll?
- AOB scan wildcrad generaor
- Lua change string using a loop
- How to read wildcards in python?
- How would I go about finding an alternative to obtaining a static pointer address?
- Cheat engine address to Intptr?
- Memory Access Control in Windows Memory Management
- Where is the difference between those two Assembly code snippet's?
- How do you set new values to every address you find in gdb with "find" at once?
- Pymem doesn't read the right values while CE does
- why break point not work when using CE(cheat engine) to debug a game in Android emulator?
- How to block a MessageBox with IDA?
- If then how to use ReClass here without having to use a 1 gb padding?
- Search In Memory Using X32dbg
- Could not read memory at: 28, length: 4 - GetLastError: 299
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Your question is quite vague but I will try to answer what I understood. It will be difficult to help without code and I don't have a dissasembler open right now and I write everything by memory right now so take my instruction references with a grain of salt. They, are after all a guideline and should you make this question more accurate and potentially provide some more information about the game and/or its code I could revise my answer.
You can certainly find your character's position using unknown initial float value scan and increased/decreased value whenever you move.
I suggest going up and down because it's more clear to figure out if you increase or decrease the float value responsible for your character's Y position than going front/back and/or sideways because you don't really know if you are increasing or decreasing your X/Z value and you might need more scans.
When you find the value you're looking for you can find out what accesses or writes to that address and then get one of the instructions and find out what addresses that particular instruction accesses.
You might have a shared instruction between you and the enemies or other entities. If that's the case you can then dissect the data structures using your address and the addresses of a couple enemies or other entities and create 2 separate groups. One for the player and one for the enemies and/or other entities or 3 separate groups. One for the player, one for the enemies and one for other entities and find uncommon values between groups. I suggest int values,bytes or hex values and not floats.
Then you auto-compile an AOB script, make a new variable (you need to allocate space) called something like playerBaseCoords and compare the uncommon values between the groups and then pass the base register to [playerBaseCoords] e.g. If the instruction had [rsi+180] you do mov [playerBaseCoords],rsi
After that you add a new address to your cheat table called playerBaseCoords and make it a pointer or give it the offset that the register had. In this case 180
By the way, most of the times, the other coordinate values are close by in memory so look up and down 4-8 bytes apart from the value you found for some other float values.
Regarding AI and Bots: I think you could probably do something like an aimbot but I have no idea how those things work.