In F# Interactive, I can get timing information by using the #time directive:
> #time;;
--> Timing now on
> [1..1000_000] |> List.rev |> List.head;;
Real: 00:00:00.159, CPU: 00:00:00.156, GC gen0: 6, gen1: 3, gen2: 0
val it : int = 1000000
Likewise, in GHCi, I can get the same information with :set +s:
Prelude> :set +s
Prelude> head $ reverse [1..1000000]
1000000
(0.20 secs, 96,304,704 bytes)
Notice that in both examples, the REPL reports the time it took to evaluate the expression.
Is a similar option available for C# Interactive, and if so, how do I enable it?