Can anyone explain this out of bounds array access in the MSVC++ std library?

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In the Visual Studio implementation of type_info, typically located in C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\typeinfo:

class type_info {
    /* ... */

    _CRTIMP_PURE bool __CLR_OR_THIS_CALL operator==(const type_info& _Rhs) const;

    /* ... */

private:
    void *_M_data;
    char _M_d_name[1];
    __CLR_OR_THIS_CALL type_info(const type_info& _Rhs);

   /* ... */

};

I noticed the implementation of the equality operator == uses the character pointer _M_d_name + 1. Can anyone explain to me how that "works", because it seems it would be out of the array bounds?

The implementation, C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\crt\src\ti_inst.cpp:

ASSERT_UNMANAGED_CODE_ATTRIBUTE
SECURITYSAFECRITICAL_ATTRIBUTE
bool type_info::operator==(const type_info& rhs) const
{
        return (strcmp((rhs._M_d_name)+1, (_M_d_name)+1)?0:1);
}

Thanks!

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jfly On BEST ANSWER

This trick is for the flexible array member. It will allocate memory for class type_info and the name string, so (rhs._M_d_name)+1 is exactly where the name string is. Here is a chart to describe it:

        +------------+ --+           
        |            |   |           
        +------------+               
        |            |   |           
        |            |    ->type_info
        +------------+   |           
+-------+  _M_d_name |   |           
|       +------------+ --+           
+------->            |               
        |            |               
        |            |               
        +------------+               

Actually, c99 supports this feature and a Microsoft extension allows the last member of a C or C++ structure or class to be a variable-sized array