I have google high and low and found examples, but none of them seems to work (Lua 5.2).
I have a simple function in Lua
function onData ( data )
print ( data )
end
I want to call onData
from C++ and tried this:
// Create new Lua state
L = luaL_newstate();
// Load all Lua libraries
luaL_openlibs(L);
// Create co-routine
CO = lua_newthread(L);
// Load and compile script
AnsiString script(Frame->Script_Edit->Text);
if (luaL_loadbuffer(CO,script.c_str(),script.Length(),AnsiString(Name).c_str()) == LUA_OK) {
Compiled = true;
} else {
cs_error(CO, "Compiler error: "); // Print compiler error
Compiled = false;
}
// Script compiled and ready?
if (Compiled == true) {
lua_getglobal(CO, "onData"); // <-------- Doesn't find the function
if( !lua_isfunction(CO,-1)) {
lua_pop(CO,1);
return;
}
lua_pushlstring(CO,data,len);
lua_resume(CO,NULL,0)
}
As you can see I'm starting my script as a co-routine so I can use the lua_yield()
function on it. I have tried to look for the function in both the L
and CO
states.
luaL_loadbuffer
loads the script but does not run it.onData
will only be defined when the script is run.Try calling
luaL_dostring
instead ofluaL_loadbuffer
.Or add
lua_pcall(CO,0,0,0)
beforelua_getglobal
.Moreover, you need
lua_resume(CO,NULL,1)
to passdata
toonData
.