My first SO question so here goes...
I'm very familiar with working with CALayer and its variants but this one has me stumped.
Let's start with the code ( yes, I'm working in Objective-C )...
- (void)setup
{
// a basic setup method, called from layoutSubviews
if( self.needsSetup )
{
self.needsSetup = NO;
if( !_infoTextLayer )
{
_infoTextLayer = [self makeLowerTextLayer];
[self.layer addSublayer: _infoTextLayer];
CGFloat midX, midY;
midX = CGRectGetMidX( self.layer.bounds );
midY = CGRectGetMidY( self.layer.bounds );
CGRect itlBounds = _infoTextLayer.bounds; // our reference for size
CGRect frameRect = CGRectMake( 0.0f, 0.0f, itlBounds.size.height, itlBounds.size.height);
CGPoint pos = CGPointMake( midX, midY );
CALayer *newLayer = [self makeBasicLayer: @"infoSymbol" : frameRect : pos];
newLayer.delegate = self;
_infoLayer = newLayer;
[_infoLayer setNeedsDisplay];
[self.layer addSublayer: newLayer];
}
}
}
// a simple utility method...
- (CALayer *)makeBasicLayer: (NSString *) name :(CGRect) frame : (CGPoint) position
{
CALayer *newLayer = [CALayer layer];
newLayer.rasterizationScale = [[UIScreen mainScreen] scale];
newLayer.contentsScale = [[UIScreen mainScreen] scale];
newLayer.name = name;
newLayer.frame = frame;
newLayer.position = position;
newLayer.contentsGravity = kCAGravityResize;
return newLayer;
}
// delegate method
- (void)displayLayer:(CALayer *)layer
{
if( [layer.name isEqualToString: @"infoSymbol"] ) // make sure we're changing the correct layer
{
UITraitCollection *tc = self.traitCollection;
// just to give us a little more visual feedback...
if( tc.userInterfaceStyle == UIUserInterfaceStyleDark )
{
layer.backgroundColor = [UIColor systemYellowColor].CGColor;
}
else
{
layer.backgroundColor = [UIColor whiteColor].CGColor;
}
// normally I'd set the layers contents like this...
//layer.contents = CFBridgingRelease([UIImage systemImageNamed: @"info.circle" compatibleWithTraitCollection: tc].CGImage);
// but for the sake of this question to SO...
UIImage *sysImage = [UIImage systemImageNamed: @"info.circle" compatibleWithTraitCollection: tc];
layer.contents = CFBridgingRelease( sysImage.CGImage );
// doing this will return the system image with the white color but when it is displayed by
// the CALayer the on screen image is a black ( default UIUserInterfaceStyleLight ) image
// layer.contents = CFBridgingRelease([[UIImage systemImageNamed: @"info.circle"] imageWithTintColor: [UIColor whiteColor]].CGImage);
//
}
}
In traitCollectionDidChange I again call [self.infoLayer setNeedsDisplay];
to trigger the delegate method displayLayer
, which gets called as expected but the returned image is always the image for light mode.
I get the same behavior weather running on the simulator or a real device ( iPhone or iPad ).
These are screenshots from the simulator ( 11 Pro, iOS 14.5 )
Am I missing something here ?