I am trying to make a potential two player program where one user is prompted to enter a question and then prompted to enter the answer to that question both of which will be stored in a two dimensional array. The first player will be able to enter up to 10 questions. After both the question and answer to that question are stored, I would like to then be able to have the second player prompted to answer the questions the first player asked.
Right now I'm stuck at a pretty basic part which is storing the questions and answers in the array.
Here is the code I have so far my first class:
class MakeOwnQuestion
{
string question;
string answer;
string[,] makequestion = new string[10, 2];
public void MakeQuestion(string question, string answer, int index)
{
if (index < makequestion.Length)
{
makequestion[index, 0] = question;
makequestion[index, 1] = answer;
}
}
My second class:
class MakeOwnQuestionUI
{
MakeOwnQuestion newquestion;
public void MainMethod()
{
PopulateArray();
}
void PopulateArray()
{
string question;
string answer;
Console.WriteLine("Enter Your Question: ");
question = Console.ReadLine();
Console.WriteLine("Enter Your Answer: ");
answer = Console.ReadLine();
newquestion.MakeQuestion(question, answer, 0);
Console.WriteLine("Enter Your Question: ");
question = Console.ReadLine();
Console.WriteLine("Enter Your Answer: ");
answer = Console.ReadLine();
newquestion.MakeQuestion(question, answer, 1);
}
}
I keep getting the same error message after the user enters their first answer "Object reference not set to an instance of an object"
You need to initialize your
newquestion
instance:I'd also recommend you use
GetLength
rather thanLength
for a multidimensional array:Or better yet, just a
List<T>
of some type, e.g.Tuple<string, string>
: