I have the following class.
template <class T>
class DivideConquerTask {
public:
DivideConquerTask() = delete;
DivideConquerTask(int problemSize, int branchingSize);
virtual ~DivideConquerTask();
DivideConquerTask(const DivideConquerTask& other) = delete;
DivideConquerTask& operator=(const DivideConquerTask& rhs) = delete;
DivideConquerTask(DivideConquerTask&& other) = delete;
DivideConquerTask& operator=(DivideConquerTask&& rhs) = delete;
...
and in cpp file
template <class T>
DivideConquerTask<T>::DivideConquerTask(int problemSize, int branchingSize) :
_problemSize { problemSize }, _branchingSize { branchingSize } {
}
template <class T>
DivideConquerTask<T>::~DivideConquerTask() {
/* Currently no resources managed. */
}
I then have a class:
class MergeSortTask final : public DivideConquerTask<int> {
public:
virtual ~MergeSortTask();
MergeSortTask(int data[], int problemSize, int branchingSize);
...
with cpp file
MergeSortTask::~MergeSortTask() {
}
MergeSortTask::MergeSortTask(int* data, int problemSize, int branchingSize) :
DivideConquerTask(problemSize, branchingSize), _data { data } {
}
and from this I get error messages:
undefined reference to Actors::DivideConquerTask<int>::~DivideConquerTask()
undefined reference to
Actors::DivideConquerTask::DivideConquerTask(int, int)
where Actors is the namespace everything is declared/defined in.
What's the problem here? Why can't it find my base constructor/destructor?
Note: I have omitted some trivial functions that are working fine.
At the point of instantiation, the template definition must be visible.
The canonical, general solution is to put your definitions in header files.