Boyer-Moore Practical in C#?

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Boyer-Moore is probably the fastest non-indexed text-search algorithm known. So I'm implementing it in C# for my Black Belt Coder website.

I had it working and it showed roughly the expected performance improvements compared to String.IndexOf(). However, when I added the StringComparison.Ordinal argument to IndexOf, it started outperforming my Boyer-Moore implementation. Sometimes, by a considerable amount.

I wonder if anyone can help me figure out why. I understand why StringComparision.Ordinal might speed things up, but how could it be faster than Boyer-Moore? Is it because of the the overhead of the .NET platform itself, perhaps because array indexes must be validated to ensure they're in range, or something else altogether. Are some algorithms just not practical in C#.NET?

Below is the key code.

// Base for search classes
abstract class SearchBase
{
    public const int InvalidIndex = -1;
    protected string _pattern;
    public SearchBase(string pattern) { _pattern = pattern; }
    public abstract int Search(string text, int startIndex);
    public int Search(string text) { return Search(text, 0); }
}

/// <summary>
/// A simplified Boyer-Moore implementation.
/// 
/// Note: Uses a single skip array, which uses more memory than needed and
/// may not be large enough. Will be replaced with multi-stage table.
/// </summary>
class BoyerMoore2 : SearchBase
{
    private byte[] _skipArray;

    public BoyerMoore2(string pattern)
        : base(pattern)
    {
        // TODO: To be replaced with multi-stage table
        _skipArray = new byte[0x10000];

        for (int i = 0; i < _skipArray.Length; i++)
            _skipArray[i] = (byte)_pattern.Length;
        for (int i = 0; i < _pattern.Length - 1; i++)
            _skipArray[_pattern[i]] = (byte)(_pattern.Length - i - 1);
    }

    public override int Search(string text, int startIndex)
    {
        int i = startIndex;

        // Loop while there's still room for search term
        while (i <= (text.Length - _pattern.Length))
        {
            // Look if we have a match at this position
            int j = _pattern.Length - 1;
            while (j >= 0 && _pattern[j] == text[i + j])
                j--;

            if (j < 0)
            {
                // Match found
                return i;
            }

            // Advance to next comparision
            i += Math.Max(_skipArray[text[i + j]] - _pattern.Length + 1 + j, 1);
        }
        // No match found
        return InvalidIndex;
    }
}

EDIT: I've posted all my test code and conclusions on the matter at http://www.blackbeltcoder.com/Articles/algorithms/fast-text-search-with-boyer-moore.

3

There are 3 answers

4
Jonathan Wood On BEST ANSWER

Based on my own tests and the comments made here, I've concluded that the reason String.IndexOf() performs so well with StringComparision.Ordinal is because the method calls into unmanaged code that likely employs hand-optimized assembly language.

I have run a number of different tests and String.IndexOf() just seems to be faster than anything I can implement using managed C# code.

If anyone's interested, I've written everything I've discovered about this and posted several variations of the Boyer-Moore algorithm in C# at http://www.blackbeltcoder.com/Articles/algorithms/fast-text-search-with-boyer-moore.

10
btilly On

My bet is that setting that flag allows String.IndexOf to use Boyer-Moore itself. And its implementation is better than yours.

Without that flag it has to be careful using Boyer-Moore (and probably doesn't) because of potential issues around Unicode. In particular the possibility of Unicode causes the transition tables that Boyer-Moore uses to blow up.

3
codeDom On

I made some small changes to your code, and made a different implementation to the Boyer-Moore algorithm and got better results. I got the idea for this implementation from here

But to be honest, I would expect to reach a higher speed compared to IndexOf.

enter image description here

class SearchResults
{
    public int Matches { get; set; }
    public long Ticks { get; set; }
}

abstract class SearchBase
{
    public const int InvalidIndex = -1;
    protected string _pattern;
    protected string _text;
    public SearchBase(string text, string pattern) { _text = text; _pattern = pattern; }
    public abstract int Search(int startIndex);
}

internal class BoyerMoore3 : SearchBase
{
    readonly byte[] textBytes;
    readonly byte[] patternBytes;
    readonly int valueLength;
    readonly int patternLength;
    private readonly int[] badCharacters = new int[256];
    private readonly int lastPatternByte;

    public BoyerMoore3(string text, string pattern) : base(text, pattern)
    {
        textBytes = Encoding.UTF8.GetBytes(text);
        patternBytes = Encoding.UTF8.GetBytes(pattern);
        valueLength = textBytes.Length;
        patternLength = patternBytes.Length;

        for (int i = 0; i < 256; ++i)
            badCharacters[i] = patternLength;

        lastPatternByte = patternLength - 1;

        for (int i = 0; i < lastPatternByte; ++i)
            badCharacters[patternBytes[i]] = lastPatternByte - i;
    }

    public override int Search(int startIndex)
    {
        int index = startIndex;

        while (index <= (valueLength - patternLength))
        {
            for (int i = lastPatternByte; textBytes[index + i] == patternBytes[i]; --i)
            {
                if (i == 0)
                    return index;
            }

            index += badCharacters[textBytes[index + lastPatternByte]];
        }

        // Text not found
        return InvalidIndex;
    }
}

Changed code from Form1:

    private void RunSearch(string pattern, SearchBase search, SearchResults results)
    {
        var timer = new Stopwatch();

        // Start timer
        timer.Start();

        // Find all matches
        int pos = search.Search(0);
        while (pos != -1)
        {
            results.Matches++;
            pos = search.Search(pos + pattern.Length);
        }

        // Stop timer
        timer.Stop();

        // Add to total Ticks
        results.Ticks += timer.ElapsedTicks;
    }