So, I am creating a mesh in Blender. Now I do NOT want to apply materials or textures in Blender, I just want the mesh.
Now, after exporting the mesh and importing it in Unity, I aply a material in Unity and - it doesn't work. I see the material is changed in the inspector, but no matter what the material or texture is, the object in the scene has just some different shade of grey.
I have tried different export formats (including the recommended .fbx export), I tried aplying a material in Blender and then replacing it, I checked the various export settings and I have researched the issue, but all tutorials/questions I could find asume you are aplying the material in Blender.
So now I have to admit that I am pretty new to Blender and totally overwhelmed by it, but perhaps somebody knows the issue and can tell me what I am doing wrong or what I am missing.
you should first UV unwrap your model in Blender after that when you import your model then you will see the textures that you assign
there are a lot of tutorials for making UV maps for example this and this