Best way to play an audio with expo-av?

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After a lot of testing with expo-av in a development build I can't find a way to play an audio efficiently.

Here are my 3 different ways, what's should be the better one and why? I'm having the "Player doesn't exist" error sometimes and after no more sounds are played... This this GitHub thread

In the first example the "audioRef" is defined as:

import { Audio } from 'expo-av';

const soundPath= require('sound.mp3');
const soundRef = useRef(new Audio.Sound());
soundRef.current.loadAsync(soundPath, {}); // {} = empty options

export const PlayAudio = async (audioRef, fromStart = true) => {
  try {
    const result = await audioRef.current.getStatusAsync();
    if (result.isLoaded) {
      if (result.isPlaying === false) {
        if (fromStart) {
          audioRef.current.playFromPositionAsync(0);
        } else {
          audioRef.current.playAsync();
        }
      } else if (fromStart) {
        audioRef.current.pauseAsync();
        audioRef.current.playFromPositionAsync(0);
      }
    }
  } catch (e) {
    console.error('Error playing Audio : ', e);
  }
};

The two next examples take a "requiredPath" parameter which is just something like:

const requiredPath = require('sound.mp3')

export const PlayAudioBis = async (requiredPath, options = {}) => {
  // LOAD
  const sound = new Audio.Sound();
  try {
    await sound.loadAsync(requiredPath, options);
  } catch (e) {
    console.error('Error Loading Audio : ', e);
  }

  // PLAY
  try {
    const result = await sound.getStatusAsync();
    if (result.isLoaded) {
      await sound.playAsync();
    }
  } catch (e) {
    console.error('Error playing Audio : ', e);
  }

  // UNLOAD
  try {
    await sound.unloadAsync();
  } catch (e) {
    console.error('Error unlaoding Audio : ', e);
  }
};

export const PlayAudioTer = (requiredPath) => {
  Audio.Sound.createAsync(requiredPath, { shouldPlay: true })
    .then((res) => {
      res.sound.setOnPlaybackStatusUpdate((status) => {
        if (!status.didJustFinish) {
          return;
        }
        res.sound.unloadAsync().catch((e) => {
          console.error('Error unloading Audio : ', e);
        });
      });
    })
    .catch((e) => {
      console.error('Error creating Audio : ', e);
    });
};
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