I'm writing a simple battleship game in Java using the ACM library. After the game starts, ships are supposed to be put on the canvas at random locations but the problem is that the ships might cover each other and this is not allowed in the game. How can I avoid the ships being placed on top of each other?
My code is:
private void putSmallShips() {
for (int i = 0; i < SMALL_SHIP_QUANTITY; i++){
smallShip = new GRect(SMALL_SHIP_WIDTH, SHIP_HEIGHT);
int x = rgen.nextInt(10, 510);
int y = rgen.nextInt(10, 510);
while (true){
gobj = getElementAt(x, y);
if (gobj == null) break;
x = rgen.nextInt(10, 510);
y = rgen.nextInt(10, 510);
}
smallShip.setLocation(x, y);
add(smallShip);
}
}
private void putMiddleShips() {
for (int i = 0; i < MIDDLE_SHIP_QUANTITY; i++){
middleShip = new GRect(MIDDLE_SHIP_WIDTH, SHIP_HEIGHT);
int x = rgen.nextInt(10, 530);
int y = rgen.nextInt(10, 530);
while (true){
gobj = getElementAt(x, y);
if (gobj == null) break;
System.out.println("opa!");
x = rgen.nextInt(10, 530);
y = rgen.nextInt(10, 530);
}
x = x + i * 10;
y = y + i * 10;
middleShip.setLocation(x, y);
add(middleShip);
}
}
private void putBigShips() {
for (int i = 0; i < BIG_SHIP_QUANTITY; i++){
bigShip = new GRect(BIG_SHIP_WIDTH, SHIP_HEIGHT);
int x = rgen.nextInt(10, 550);
int y = rgen.nextInt(10, 550);
while (true){
gobj = getElementAt(x, y);
if (gobj == null) break;
x = rgen.nextInt(10, 550);
y = rgen.nextInt(10, 550);
}
bigShip.setLocation(x, y);
add(bigShip);
}
}
As you see I put a while loop inside the for loop, but it doesn't help.
First of all I'd suggest you split model layer and presentation layer.
In other words you can define class BattleShip, that class would hold ship position, size and another properties and it also can contain method to check if it intersects with some another ship.
Then you can create instances and add them to collection only if the instance doesn't intersect with any instance present in collection.
Then you can render them all on screen in one go.