I read the page Ball to Ball Collision - Detection and Handling and am a bit confused about the code for resolve_collision. I get everything except what is 1.0f + Constants.restitution? What is 1.0f and what is Constants.restitution?
Ball to Ball Collision
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John Alexiou
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The coefficient of restitution is a number between 0 and 1 that indicates the amount of elasticity in the collision. A 0 means the contacting bodies will stick together, and a 1 means they will bounce off in a perfectly elastic fashion (recovering all their speed).
Try Googling coefficient of restitution and the rest will follow.
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The
1.0f
is the literal for a floating point1.0
. In Java,1.0
will default to typedouble
, so the author is explicitly making it afloat
by adding thef
flag afterwards.Constants.restitution
supposedly represents the coefficient of restitution, which is usually an e or Cr in physics. This defines how much a ball bounces once it hits the floor or another ball. Though he doesn't show it in the code he provided, it is probably declared somewhere as