when i create a fleet in AWS gamelift it returns this error :
SERVER_PROCESS_TERMINATED_UNHEALTHY
Server process is unable to start. This may be due to a problem with either the Realtime script or the runtime configuration launch path., launchPath(/local/NodeJS/bin/node), arguments(-- /local/game/src/gamelift.js --script ../../../local/game/etag-658d8bb9e54727eedb83a2261100c2aa/realTimeServerScript --devargs "nothing"), instanceId(i-024de628bc4c774e7), publicIP(3.120.111.238), gameSessionId(none)
, after a minute the server ( fleet ) activates, but i do not have an active server on the list.
using this code for the Lambda test :
exports.handler = async (event) => {
// TODO implement
const response = {
statusCode: 200,
body: JSON.stringify('Hello from Lambda!'),
};
return response;
};
const {"v4":uuidv4} = require('uuid');
const AWS = require('aws-sdk');
const GameLift = new AWS.GameLift({region: 'ap-south-1'});
const MegaFrogRaceFleetID = "fleet-3b3286f6-e1da-4df3-a179-0cef952980da";
exports.handler = async (event, context) => {
let response;
let gameSessions;
// find any sessions that have available players
await GameLift.searchGameSessions({
FleetId: MegaFrogRaceFleetID,
FilterExpression: "hasAvailablePlayerSessions=true"
}).promise().then(data => {
gameSessions = data.GameSessions;
}).catch(err => {
response = err;
});
// if the response object has any value at any point before the end of
// the function that indicates a failure condition so return the response
if(response != null)
{
return response;
}
// if there are no sessions, then we need to create a game session
let selectedGameSession;
if(gameSessions.length == 0)
{
console.log("No game session detected, creating a new one");
await GameLift.createGameSession({
MaximumPlayerSessionCount: 2, // only two players allowed per game
FleetId: MegaFrogRaceFleetID
}).promise().then(data => {
selectedGameSession = data.GameSession;
}).catch(err => {
response = err;
});
if(response != null)
{
return response;
}
}
else
{
// we grab the first session we find and join it
selectedGameSession = gameSessions[0];
console.log("Game session exists, will join session ", selectedGameSession.GameSessionId);
}
// there isn't a logical way selectedGameSession could be null at this point
// but it's worth checking for in case other logic is added
if(selectedGameSession != null)
{
// now we have a game session one way or the other, create a session for this player
await GameLift.createPlayerSession({
GameSessionId : selectedGameSession.GameSessionId ,
PlayerId: uuidV4 //context.awsRequestId
}).promise().then(data => {
console.log("Created player session ID: ", data.PlayerSession.PlayerSessionId);
response = data.PlayerSession;
}).catch(err => {
response = err;
});
}
else
{
response = {
statusCode: 500,
body: JSON.stringify({
message: "Unable to find game session, check GameLift API status"
})
};
}
return response;
};
i get this error :
Response:
{
"message": "Fleet fleet-3b3286f6-e1da-4df3-a179-0cef952980da not found.",
"code": "NotFoundException",
"time": "2020-10-09T20:26:02.626Z",
"requestId": "e7b940b4-2476-4e15-b1df-7fe16e4fb551",
"statusCode": 400,
"retryable": false,
"retryDelay": 13.439762405533017
}
Request ID:
"bc1e82a3-f7b4-44c7-abdf-ba78eef2ccb3"
Function logs:
START RequestId: bc1e82a3-f7b4-44c7-abdf-ba78eef2ccb3 Version: $LATEST
END RequestId: bc1e82a3-f7b4-44c7-abdf-ba78eef2ccb3
REPORT RequestId: bc1e82a3-f7b4-44c7-abdf-ba78eef2ccb3 Duration: 1338.13 ms Billed Duration: 1400 ms Memory Size: 128 MB Max Memory Used: 87 MB Init Duration: 420.14 ms
for more reference i followed part 1 and 2 from this tutorial : https://www.youtube.com/watch?v=WaAZyqgkXDY&t=315s