I am currently working on an audio processing app on iPhone. it is based on Apple's SpeakHere sample code, aims at real-time audio processing and playback. The code works well in simulator, but not callback when tested on device.
The callback function is like this:
void AQPlayer::AQBufferCallback(void * inUserData,
AudioQueueRef inAQ,
AudioQueueBufferRef inCompleteAQBuffer)
{
AQPlayer *THIS = (AQPlayer *)inUserData;
if (THIS->mIsDone) return;
UInt32 numBytes;
UInt32 nPackets = THIS->GetNumPacketsToRead();
OSStatus result = AudioFileReadPackets(THIS->GetAudioFileID(), false, &numBytes, inCompleteAQBuffer->mPacketDescriptions, THIS->GetCurrentPacket(), &nPackets,
inCompleteAQBuffer->mAudioData);
if (result)
printf("AudioFileReadPackets failed: %d", (int)result);
if (nPackets > 0) {
inCompleteAQBuffer->mAudioDataByteSize = numBytes;
inCompleteAQBuffer->mPacketDescriptionCount = nPackets;
//Buffer Modification
SInt16 *testBuffer = (SInt16*)inCompleteAQBuffer->mAudioData;
for (int i = inCompleteAQBuffer->mAudioDataByteSize/sizeof(SInt16); i > 0; i --)
{
//printf("before modification %d", (int)*testBuffer);
*testBuffer = *testBuffer/2; //Simplest processing
//printf("after modification %d", (int)*testBuffer);
testBuffer++;
}
//Enqueue Buffer
AudioQueueEnqueueBuffer(inAQ, inCompleteAQBuffer, 0, NULL);
THIS->mCurrentPacket = (THIS->GetCurrentPacket() + nPackets);
}
Other parts remains same as in SpeakHere sample code.
So what is the problem related to this strange behavior? Any insight will be appreciated. And kindly let me know if more information is needed.
Thank you very much.
Cheers,
Manca
You have to initialize the
AudioSession
and set its mode to Play&Record:See
awakeFromNib
in SpeakHereController.mm from the famous SpeakHere example.