I'm trying to reduce assetbundle size.
Most of other assetbundles size are decreased by just modify max texture size in texture importer setting
But scene assetbundle does not.
when i build assetbundle with scenes, 'Levels' take a big size.
what means 'Levels'? and how can i reduce this size?
below is part of unity editor log when building bundle.
***Player size statistics***
Level 0 'Assets/DungeonScenes/Plain/Dungeon_Plain_01.unity' uses 3.2 MB compressed / 12.0 MB uncompressed.
Total compressed size 3.2 MB. Total uncompressed size 12.0 MB.
Textures 6.6 mb 55.1%
Meshes 112.1 kb 0.9%
Animations 14.4 kb 0.1%
Sounds 11.0 kb 0.1%
Shaders 766.4 kb 6.3%
Other Assets 27.3 kb 0.2%
Levels 4.4 mb 37.0%
Scripts 1.1 kb 0.0%
Included DLLs 0.0 kb 0.0%
File headers 28.8 kb 0.2%
Complete size 12.0 mb 100.0%
To test, Just one scene is included, but real case, there is 10 scenes(.unity3d) in one bundle, and 'Levels' size are almost 80mb
thanks in advance, and sorry for my poor english
You can reduce 'Levels' size by making less objects in hireachy 'static'. Like "Occluder static" or "Navigation static" etc ~