I'm working on a linear data layout where components are alongside each other in memory. Things were going ok until I realized I don't have a way for making offsetof
and changetype
calls when dealing with nested classes.
For instance, this works as intended:
class Vec2{
x:u8
y:u8
}
const size = offsetof<Vec2>() // 2 -- ok
const ptr = heap.alloc(size)
changeType<Vec2>(ptr).x = 7 // memory = [7,0] -- ok
Naturally this approach fails when nesting classes
class Player{
position:Vec2
health:u8
}
const size = offsetof<Player>() //5 -- want 3, position is a pointer
const ptr = heap.alloc(size)
changeType<Player>(ptr).position.x = 7 //[0,0,0,0,0] -- want [7,0,0], instead accidentally changed pointer 0
The goal is for the memory layout to look like this:
| Player 1 | Player 2 | ...
| x y z h | x y z h |
Ideally I'd love to be able to create 'value-type' fields, or if this isnt a thing, are there alternative approaches?
I'm hoping to avoid extensive boilerplate whenever writing a new component, ie manual size calculation and doing a changetype
for each field at its offset etc.
In case anybody is interested I'll post my current solution here. The implementation is a little messy but is certainly automatable using custom scripts or compiler transforms.
Goal: Create a linear proxy for the following class so that the
main
function behaves as expected:Solution: calculate offsets and alignments for each field.