ARSCNView not displaying object when embedded in navigation controller

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I am trying to display a 3D model when a picture is tapped (See here). The picture gets tapped, it segues to 3DFloorPlanViewController (which is embedded in a navigation controller), the camera works but there is no 3D object displayed (See here).

I've tried this exact same code without a navigation controller and it works perfectly so I'm confused as to why it's not working when embedded in a navigation controller.

Storyboard picture

My 3D objects are located in a folder called "3D Objects" (See here). I've tried both named: "3D Objects/paperPlane.scn" and named: "paperPlane.scn" in the addPaperPlane function and neither worked.

Here's the code to 3DFloorPlanViewController:

import UIKit
import ARKit
import SceneKit

class _DFloorPlanViewController: UIViewController, ARSCNViewDelegate {
    @IBOutlet weak var sceneView: ARSCNView!

    override func viewDidLoad() {
        super.viewDidLoad()

        sceneView.delegate = self

        addPaperPlane()
        //addCar()
        configureLighting()
    }

    override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)
        let configuration = ARWorldTrackingConfiguration()
        sceneView.session.run(configuration)
    }

    override func viewWillDisappear(_ animated: Bool) {
        super.viewWillDisappear(animated)
        sceneView.session.pause()
    }

    func addPaperPlane(x: Float = 0, y: Float = 0, z: Float = -0.5) {
        guard let paperPlaneScene = SCNScene(named: "3D Objects/paperPlane.scn"), let paperPlaneNode = paperPlaneScene.rootNode.childNode(withName: "paperPlane", recursively: true) else { return }
        paperPlaneNode.position = SCNVector3(x, y, z)
        sceneView.scene.rootNode.addChildNode(paperPlaneNode)
    }

    func addCar(x: Float = 0, y: Float = 0, z: Float = -0.5) {
        guard let carScene = SCNScene(named: "car.dae") else { return }
        let carNode = SCNNode()
        let carSceneChildNodes = carScene.rootNode.childNodes

        for childNode in carSceneChildNodes {
            carNode.addChildNode(childNode)
        }

        carNode.position = SCNVector3(x, y, z)
        carNode.scale = SCNVector3(0.5, 0.5, 0.5)
        sceneView.scene.rootNode.addChildNode(carNode)
    }

    func configureLighting() {
        sceneView.autoenablesDefaultLighting = true
        sceneView.automaticallyUpdatesLighting = true
    }
}
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There are 1 answers

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Hannah Stark On

At the moment there is no scene set to your scene view

let scene = SCNScene()
self.sceneView.scene = scene

in general try this:

 override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.

    // Set the view's delegate
    self.sceneView.delegate = self
    self.sceneView.showsStatistics = true
    self.sceneView.autoenablesDefaultLighting = true

    let scene = SCNScene()
    self.sceneView.scene = scene
}