I had a question with using AppWarp that I was hoping someone could help me with. Is it possible to have one host of a game that both users in a AppWarp room can view and send messages too in realtime? Rather then having each user have their own hosted game while sending messages to each other and altering their gameplay through those sent and received messages. The only reason I ask is because there are random factors in my game and if you add in latency from sending messages, both users don't see the same gameplay... I hope that makes sense. If this can't be done through AppWarp can someone recommend any alternatives? Appreciate it.
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If i understood the requirement correctly then you want to make a game where two or more clients should communicate with each other using AppWarp as a server. If that is the case then this is what AppWarp does. AppWarp is a server side product to which the clients can connect to communicate with each other. AppWarp has two flavours called AppWarp Cloud and AppWarpS2 which are explained in this blog.
You can go ahead and check out the tutorials and samples of AppWarp and if you face any problem you can write on its forum to get it sorted quickly.