I want to make transparent (erase) particular area of an image using Win2D.
For that purpose I have a mask which contains transparent colour (RRGGBBAA = xxxxxx00) for pixels that need to be erased, and white colour (RRGGBBAA = FFFFFFFF) for pixels that should stay.
Ideally, I need either CanvasBlend.And or CanvasBlend.Mutiply, but neither of those is provided with Win2D. However, there is CanvasBlend.Min, which, as I expect, should also do the job.
Here is the code:
internal static CanvasBitmap applyMask(
ICanvasResourceCreatorWithDpi creator,
CanvasBitmap sourceBmp, CanvasBitmap maskBmp,
CanvasBlend blendMode = CanvasBlend.Min) {
var destSize = sourceBmp.Size;
var crt = new CanvasRenderTarget(creator, destSize);
var rect = new Rect(new Point(), destSize);
using (var ds = crt.CreateDrawingSession()) {
ds.Blend = CanvasBlend.SourceOver;
ds.DrawImage(sourceBmp, rect);
ds.Blend = blendMode;
ds.DrawImage(maskBmp, rect);
}
return crt;
}
It comes up with showing source image completely unmodified, as if masked image opacity (Alpha) is ignored. Any suggestions?
Take a look at the recently added AlphaMaskEffect: https://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_AlphaMaskEffect.htm