I have meshes, which applied video texture. I want to apply different shaders on those meshes (for example, monochrome and sepia). Now I can see only one of them. In this example only second (2). If I comment (2), I will see (1). How I can see both?
onRenderFcts.push(function(delta, now) {
composer.render(delta); //(1)
composerGray.render(delta); //(2)
})
I found a solution. Now I have been using standard postprocessing and shaders things. Without extention THREEx.js and strange for me blocks of code.
Result (image): see what I've done
Link to project: github