I have created a test scene in Unity which has only one cube and a directional lightening. When installed in AVD just the name of app is display and shows up nothing...
I could not figure out what is the error.. or what is making my application to stop running
AVD setting that is used are
Target: 4.0.3 API Level 15
Skin: HVGA
RAM: 512 VM: 32
Internal Storage: 200MB
SDCARD:2GB
I/AndroidRuntime( 474): NOTE: attach of thread 'Binder Thread #3' failed
D/AndroidRuntime( 549):
D/AndroidRuntime( 549): >>>>>> AndroidRuntime START com.android.internal.os.RuntimeInit <<<<<
D/AndroidRuntime( 549): CheckJNI is ON
D/AndroidRuntime( 549): Calling main entry com.android.commands.am.Am
I/ActivityManager( 77): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity} from pid 549
D/PermissionCache( 36): checking android.permission.READ_FRAME_BUFFER for uid=1000 => granted (22624 us)
W/WindowManager( 77): Failure taking screenshot for (130x195) to layer 21005
D/AndroidRuntime( 549): Shutting down VM
D/dalvikvm( 549): GC_CONCURRENT freed 99K, 77% free 480K/2048K, paused 0ms+1ms
I/AndroidRuntime( 549): NOTE: attach of thread 'Binder Thread #3' failed
I/ActivityManager( 77): Start proc com.asdasd.cd for activity com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity: pid=559 uid=10041 gids={}
W/NetworkManagementSocketTagger( 77): setKernelCountSet(10041, 1) failed with errno -2
I/dalvikvm( 77): Jit: resizing JitTable from 4096 to 8192
I/ARMAssembler( 36): generated scanline__00000077:03515104_00009002_00000000 [127 ipp] (149 ins) at [0x413fba80:0x413fbcd4] in 869530 ns
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
D/dalvikvm( 559): Trying to load lib /mnt/asec/com.asdasd.cd-2/lib/libmain.so 0x41023f78
D/dalvikvm( 559): Added shared lib /mnt/asec/com.asdasd.cd-2/lib/libmain.so 0x41023f78
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
I/Process ( 77): Sending signal. PID: 559 SIG: 3
I/dalvikvm( 559): threadid=3: reacting to signal 3
I/dalvikvm( 559): Wrote stack traces to '/data/anr/traces.txt'
W/ActivityManager( 77): Launch timeout has expired, giving up wake lock!
W/ActivityManager( 77): Activity idle timeout for ActivityRecord{411e1ab0 com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity}
D/dalvikvm( 77): GC_CONCURRENT freed 294K, 11% free 8687K/9671K, paused 5ms+7ms
D/dalvikvm( 160): GC_CONCURRENT freed 436K, 8% free 6992K/7559K, paused 4ms+4ms
On Installing on Android the app so similar behavior and generates same similar log
I/ActivityManager( 289): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity bnds=[12,433][125,592]} from pid 546
I/ActivityManager( 289): Start proc com.asdasd.cd for activity com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity: pid=4268 uid=10130 gids={}
W/ResourceType( 289): Skipping entry 0x7f040010 in package table 0 because it is not complex!
W/ResourceType( 289): Skipping entry 0x7f04003d in package table 0 because it is not complex!
D/dalvikvm( 4268): Trying to load lib /mnt/asec/com.asdasd.cd-1/lib/libmain.so 0x2bde3080
D/dalvikvm( 4268): Added shared lib /mnt/asec/com.asdasd.cd-1/lib/libmain.so 0x2bde3080
D/SurfaceFlinger( 136): Release buffer at 0xcddd0
W/ActivityManager( 289): Launch timeout has expired, giving up wake lock!
W/ActivityManager( 289): Activity idle timeout for ActivityRecord{2c57c1e8 com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity}
For gaming better to use genymotion dont use AVD that doesn't support EGL rendering and in android 4.4 use dalvik instead of ART ... Hope you get my point.