I've set PedSource for a Node. But fair amount of pedestrians after emerging into the scene don't move. Some of them eventually start moving if other, properly functioning pedestrians bumping into them. But that glitch upsets the entire simulaiton. Is there a tolerance or anything I can crank-up to see proper simulation? In the printscreen stalled pedestians highlighted with marker. Printscreen is done at realtime running model for 30 mins.
Here is print-screen of my logic
I moved the node a bit. Sometime it helps. But in general I can't find solution for it.