Is it possible to animate the LineTo method of a MeshGenerationContext to have a smooth movement from the current position to the final one?
void Draw(MeshGenerationContext mgc)
{
var painter2D = mgc.painter2D;
painter2D.fillColor = wireColor;
painter2D.BeginPath();
painter2D.MoveTo(p0);
painter2D.LineTo(p1);
painter2D.ClosePath();
painter2D.Fill();
}