I have code which randomly draws red circles. It didn't work until I had pause and resume methods in BOTH classes. Without the pause and resume methods, the screen would just be black and not change. Why did I need an onPause and onResume method and why in both classes?
The commented code is all the pause/resume methods.
public class RandomCircles extends Activity {
MySurfaceView mySurfaceView;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mySurfaceView = new MySurfaceView(this);
setContentView(mySurfaceView);
}
/* @Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
mySurfaceView.onResumeMySurfaceView();
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
mySurfaceView.onPauseMySurfaceView();
}*/
class MySurfaceView extends SurfaceView implements Runnable{
Thread thread = null;
SurfaceHolder surfaceHolder;
volatile boolean running = false;
private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
Random random;
public MySurfaceView(Context context) {
super(context);
// TODO Auto-generated constructor stub
surfaceHolder = getHolder();
random = new Random();
}
/*public void onResumeMySurfaceView(){
running = true;
thread = new Thread(this);
thread.start();
}
public void onPauseMySurfaceView(){
boolean retry = true;
running = false;
while(retry){
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}*/
@Override
public void run() {
// TODO Auto-generated method stub
while(running){
if(surfaceHolder.getSurface().isValid()){
Canvas canvas = surfaceHolder.lockCanvas();
//... actual drawing on canvas
int x = random.nextInt(getWidth());
if(getWidth() - x < 100)
x -= 100;
else if(getWidth() - x > getWidth() - 100)
x += 100;
int y = random.nextInt(getHeight());
if(getHeight() - y < 100)
y -= 100;
else if(getHeight() - x > getHeight() - 100)
y += 100;
int radius;
radius = 100;
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.WHITE);
canvas.drawPaint(paint);
// Use Color.parseColor to define HTML colors
paint.setColor(Color.parseColor("#CD5C5C"));
canvas.drawCircle(x, y, radius, paint);
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
}
The first two
onPause()andonResume()methods are part of theActivitylife cycle and are invoked when theActivityis paused/resumed.This image illustrates the Android
Activitylife cycle. You can read up on it HEREThe reason it works with the additional
onResumeandonPausemethods in yourActivityis because you invoke yourSurfaceViewonPauseMySurfaceView()andonResumeMySurfaceView()methods from the respective methods in theActivity. If you didn't do that, yourSurfaceViewmethods would never have been called and thus never stopped/started the thread.