I have created a 10x10 grid for a game, and now i am trying to get the image i have for the player to display inside one of the grid squares. I have a Game, Player and Draw class. in the Game class the x and y position of the player are set, in the Player class is where i set the values for the x and y position and create the bitmap. In the Draw class I create the grid and call it in the onDraw method. I was wondering how do I call the bitmap in the onDraw so that it will display? I dont know if this makes any sense but any help or tips would be good.
public class Game {
Bitmap image;
int x;
int y;
int height;
int width;
public void setX(int x){
this.x = x;
}
public void setY(int y){
this.y = y;
}
public int getX()
{
return x;
}
public int getY(){
return y;
}
public int getHeight(){
return height;
}
public int getWidth(){
return width;
}
}
public class Player extends Game {
public Player(Bitmap res, int w, int h, Context context){
image = res;
x = 300;
y = 300;
height = 300;
width = 300;
Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.sokobanplayer1);
}
}
public class Draw extends View {
Paint red = new Paint();
Paint green = new Paint();
int rectSide = 1000;
public Draw(Context context) {
super(context);
red.setColor(Color.RED);
green.setColor(Color.GREEN);
red.setStrokeWidth(8);
green.setStrokeWidth(8);
}
public void drawGrid(Canvas canvas) {
int width = canvas.getWidth();
int height = canvas.getHeight();
float startX = (width / 2) - (rectSide / 2);
float stopX = (width / 2) + (rectSide / 2);
float startY = (height / 2) - (rectSide / 2);
float stopY = (height / 2) + (rectSide / 2);
for (int i = 0; i < 1100; i += 100) {
float newY = startY + i;
canvas.drawLine(startX, newY, stopX, newY, green);
}
for (int i = 0; i < 1100; i += 100) {
float newX = startX + i;
canvas.drawLine(newX, startY, newX, stopY, green);
}
}
public void drawPlayer(Bitmap res, int w, int h, Context context){
Bitmap image = res;
int x = 300;
int y = 300;
int height = 300;
int width = 300;
Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.sokobanplayer1);
}
@Override
public void onDraw(Canvas canvas) {
drawGrid(canvas);
//canvas.getResources(image, x, y, null);
}
}