Android draw part of a bitmap to a Canvas without creating a new Bitmap

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I have got a Canvas. Its associated Bitmap is some image (see 1st image).

On top of that (see 4th image), I want to draw a part (see 3rd image) of a Bitmap (see 2nd image).

First image (sea) Second image (island texture) Third image (cut island) Fourth image (island on sea)

Now, I could create a cropped version of the bitmap. But that would require me to copy the entire Bitmap (which I would need to do many times each frame).

From what I have seen, PorterDuff doesn't really help either as using a pattern-Bitmap to cut the unwanted pixels after drawing would remove the original image below.

Is there any efficient way of "telling android what pixels of the bitmap to draw"? I am thinking of something like an implementation of an interface that takes an x- and y- coordinate and returns a boolean of whether to paint the according pixel.

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