In my game the user gets a point when he clicks a button within five seconds. Now I want the timer to decrease the time with every point the user gets - so e.g. with zero points the user has five seconds, and when he has one point he gets only 4.5 seconds to click it again and get the second point. Do I solve it with a for loop?
public class GameScreen extends Activity {
public int score = 0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game);
Button count = (Button) findViewById(R.id.button1);
text = (TextView) this.findViewById(R.id.textView3);
tvscore = (TextView) findViewById(R.id.score);
timer();
}
public void gameover() {
Intent intent = new Intent(this, GameOverScreen.class);
startActivity(intent);
}
public void onClick (View view) {
score++;
tvscore.setText(String.valueOf(score));
timer();
}
public void timer(){
new CountDownTimer(5000, 10) {
public void onTick(long millisUntilFinished) {
text.setText(""+String.format("%02d:%03d",
TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)),
TimeUnit.MILLISECONDS.toMillis(millisUntilFinished) - TimeUnit.SECONDS.toMillis(TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished))
));
if(animationRunning) {
cancel();
}
}
public void onFinish() {
text.setText("Too slow.");
gameover();
}
}.start();
}
}
What about doing this:
I suppose each click (score) will decrease the time with 500 millis...
Limit -
Math.max(a, b)
will choose the biggest value. Means when5000-score*500
will be lower than 2000, it will choose 2000 millis insteadOnly timer method: