first of all thank you for taking your time reading my Problem. I'm using Unity Pro 4.2.0f and a Nexus 10.
The Problem is the following: My Application crashes after I loaded and unloaded +/- 20 Asset Bundles. Of course my first thought was that it could be a Memory Problem, that maybe some stuff isn't getting unloaded properly but I checked everything with the profiler and I tried to encode the Logcat but I can't get the problem fixed.
This are the two Logcat lines where the APP crashes:
E/Surface ( 123): queueBuffer: error queuing buffer to SurfaceTexture, -32
I/ActivityManager( 450): Process com.xxxxxx.xxxxxx (pid 21277) has died.
It is never happening on the PC in the PlayMode...
Has anybody an Idea what could be the Problem, or how I could go on to find a solution.
Thank you.
Greetings Patric