Android Application crashes, using Unity and Vuforia

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first of all thank you for taking your time reading my Problem. I'm using Unity Pro 4.2.0f and a Nexus 10.

The Problem is the following: My Application crashes after I loaded and unloaded +/- 20 Asset Bundles. Of course my first thought was that it could be a Memory Problem, that maybe some stuff isn't getting unloaded properly but I checked everything with the profiler and I tried to encode the Logcat but I can't get the problem fixed.

This are the two Logcat lines where the APP crashes:

E/Surface ( 123): queueBuffer: error queuing buffer to SurfaceTexture, -32 I/ActivityManager( 450): Process com.xxxxxx.xxxxxx (pid 21277) has died.

It is never happening on the PC in the PlayMode...

Has anybody an Idea what could be the Problem, or how I could go on to find a solution.

Thank you.

Greetings Patric

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