I've created an ARCore Session and attached an OpenGL texture id through the Session#setCameraTextureName method to display my camera data. I'd like to have access to the camera image data bytes displayed on the texture.
ARKit and Tango provide access to the image bytes for each frame but there doesn't seem to be anything that easily provides that in the ARCore API.
Is there any other way I can access the image bytes when using ARCore?
As of ARCore v1.1.0, there is an API to access the image bytes for the current frame:
https://developers.google.com/ar/reference/java/com/google/ar/core/Frame.html#acquireCameraImage()