Accelerated canvas context translation: bug, or my mistake?

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I found an odd behavior while working on my pet game. I wanted to draw few objects on canvas, some of them required image / icon to be rotated. It is quite common use case, usual solution is to make use of context's rotate method. Going with the blow I used also translate to nicely and consistently put images in desired place.

This worked fine, until I tried Chrome on Windows laptop, with hardware acceleration enabled. Images started to blink and teleport across the screen. I found that it is related to acceleration (turning off accelerated graphics fixes problem) and my best guess is that when updating frame the renderer assumes that drawing calls are independent and can be executed in parallel. When context transforms take place it is not the case because context state changes.

Example of undesired behavior: having a canvas element with ID 'screen' try the following:

var canvas = document.getElementById("screen"),
    ctx = canvas.getContext("2d");

var drawrect = function () {
    ctx.fillStyle = this.color;
    ctx.translate(this.x+10, this.y+10);
    ctx.rotate(this.rotation);
    ctx.fillRect(-10, -10, 20, 20);
    ctx.rotate(-this.rotation);
    ctx.translate(-this.x-10, -this.y-10);
};

var red = {
    x: 22,
    y: 22,
    rotation: 0,
    color: "#ff0000",
    draw: drawrect
};

var blu = {
    x: 22,
    y: 111,
    rotation: 0,
    color: "#0000ff",
    draw: drawrect
};

function main_loop() {
    ctx.clearRect(0, 0, 450, 450);
    frameId = requestAnimationFrame(main_loop);
    red.draw();
    red.x += 1;
    red.rotation +=0.1;
    blu.draw();
    blu.x += 1;
    blu.rotation -=0.1;
}

main_loop();

Working example: http://jsfiddle.net/1u2d7uhr/7/ (tested on Chrome, Chromium, Firefox; accelerated Chrome glitches, others do not)

I was able to 'fix' this by removing translations and rendering rotating elements to separate canvas, which is then (after rotations) drawn onto the main one. This seems hackish to me though.

  1. Is it code error on my part?

  2. In this case what is the right way to render rotations (perhaps with this question I should go do codereview, but I'm not sure if this is the case)?

  3. Or is it buggy behavior on browser side? I understand the logic behind it but it can be very much surprising (and cause some confusion) to developers. Or am I only one...

0

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