Im trying to change the number of visible textlabels when the month has changed but it doesnt change it only stays at the first month that was stated and doesnt change the number of visible textlabels based on the month/days of months
local player = game.Players.LocalPlayer
local PlayerGUI = player.PlayerGui
local Window = PlayerGUI.Computer.Window
local DateWindow = Window.CalenderWindow
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DateNumbers = DateWindow.DaysHandler:GetChildren()
local DaysInMonth = {
January = 31,
February = 28,
March = 31,
April = 30,
May = 31,
June = 30,
July = 31,
August = 31,
September = 30,
October = 31,
November = 30,
December = 31
}
local Months = ReplicatedStorage.Months:GetChildren()
local CurrentMonth = ReplicatedStorage.CurrentMonth.Value
local monthSwitched = false
for _, DayLabel in pairs(DateNumbers) do
local dayNumber = tonumber(DayLabel.Name)
if not monthSwitched and dayNumber > DaysInMonth[CurrentMonth] then
for _, month in pairs(Months) do
local daysInCurrentMonth = DaysInMonth[month.Name]
CurrentMonth = month.Name
monthSwitched = true
break
end
end
if dayNumber <= DaysInMonth[CurrentMonth] then
DayLabel.Visible = true
else
DayLabel.Visible = false
end
end
I tried Using another forloop to try getting the months folder and use that as the current month but it didnt seem to work out.