First post, yay, I guess. I'm new to Blitz3D, so I'm just now learning how to import a model from 3DS Max into Blitz. Here's the code:
Graphics3D 640,480,32,2
SetBuffer BackBuffer()
camera = CreateCamera()
light = CreateLight()
bottle = LoadMesh("bottle.3DS")
ScaleEntity bottle,0.1,0.1,0.1
End
I put the model file and the code in a folder together, but there's just black when I compile and run the code.
Since ScaleEntity isn't giving you an error, the model does seem to load. However, entities are created at 0, 0, 0 by default, so chances are you just can't see the bottle because your camera is inside it. Try something along the lines of
PositionEntity camera, 0, 0, -5
and see if that helps.Also, if that is your entire code, you're missing a
RenderWorld
andFlip
; either within a loop, or followed by something likeWaitKey
, so that you can see what's being displayed before your program closes.