I just wonder what do I hardcode in my game? E.g do I have an external file for every Enemy
properties so on or do I make a class?
So what info/stuff should I code and what should I have as a .file?
Cheers!
I just wonder what do I hardcode in my game? E.g do I have an external file for every Enemy
properties so on or do I make a class?
So what info/stuff should I code and what should I have as a .file?
Cheers!
Make a properties file, and instantiate a bean when you need that type of property. There aren't many good reasons to hardcode things. At the very least, make the hardcoded items into constants:
public static final int XYZZY = 0;
That being said, I'll hardcode to get something working or for prototyping. Then I'll go back and generalize it.