I created a new animation for meteor GameObject , the animation functions in first scene normally, but the second scene is not playing regularly: video explanation of the problem
I think the reason for this problem is timeScale , and I added this code from meteor object:
void Start()
{
Time.timeScale = 1f;
}
The problem is not fixed by this.
Animations are triggered by setting the value of an Animator object.
I.E.
In your first screen, you must have some script that is setting the field of your meteor animator which has not been added to your new scene