I cannot for the life of me find a java implementation of 1-dimensional noise with a seed.
I don't even need it to be Perlin/Simplex noise, I just need a simple and fairly smooth noise function. I hate to beg for source code, but I cannot find a good tutorial to write my own noise function because I'm an absolute dunce when it comes to mathematics.
public class Noise {
int seed;
public Noise(int seed) {
this.seed = seed;
}
public float noise(float x) {
// ???
}
}