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10 TechQA 2017-08-26 16:03:04Modifying a HLSL shader to work in Vulkan, do I have to separate textures/samplers?
1.9k views
Asked by SurvivalMachine
SPIR-V require locations on user in/out in Vulkan 1.0.51.1 +
4.3k views
Asked by BulBul
glslc - Missing entry point even with -fentry-point
1.6k views
Asked by Calvin-Ruiz
Using Vulkan + OpenXR, getting strange transparency results on quest (not present in PCVR)
303 views
Asked by Phildo
How to read a SPIR-V file?
1.3k views
Asked by Jonathan Woollett-light
How to convert uint64_t to sampler2D?
1.1k views
Asked by BrodaJarek3
Generating OpVectorShuffle instead of OpCompositeConstruct
88 views
Asked by Aki Suihkonen
Validation warning about SPIR-V Capability
532 views
Asked by Eugene Alexeev
What are The SPIR-V Capability (Geometry) Requirements
806 views
Asked by aramok
_pdep_u32 in GLSL / HLSL / SPIR-V
307 views
Asked by Marcel Pi