List Question
20 TechQA 2024-03-09T02:34:49.153000How to get more than 80 textures bound to a pipeline with Vulkan for MacOS?
53 views
Asked by ElrondHubbard
Generating LLVM IR for spir64 Target with Clang: Clarification on SPIR-V Support
17 views
Asked by Tee
SPIRV-cross get vertex layout info for Vulkan
53 views
Asked by Mr_Ins1der
SPIRV-Reflect evaluates BDA size as 16 bytes instead of 8
37 views
Asked by DaniilV
My GPUs don't seem to support VK_GOOGLE_HLSL_FUNCTIONALITY1?
71 views
Asked by Geomazzix
Rust glium with spir-v not working at all
65 views
Asked by Lukáš Poddaný
Passing functions to shaders?
30 views
Asked by HeyoItsMateo
Why does spirv-remap give different outputs depending on out variable name?
94 views
Asked by Powereleven
Why is my HLSL shader unable to compile to SPIRV?
596 views
Asked by ModernEraCaveman
Failing to specialize OpenGl shader that uses spirv
196 views
Asked by maksasj
Invalid entry point for shader when using HLSL->SPIR-V->OpenGL
145 views
Asked by khhs
CL_INVALID_KERNEL_NAME with SPIRV programs created with clang on Intel
65 views
Asked by Jon Rurka
HLSL compiled with shaderc and introspected with SPIRV-cross has wrong size?
221 views
Asked by Makogan
Where do shader "static" variables reside in memory?
279 views
Asked by Elad Maimoni
Spir-V and OpenGL: Entry points and pipeline stages
465 views
Asked by user1387
Clarification on what exactly constitutes as a continue target in Vulkan SPIR-V
106 views
Asked by Krupip
How to have a structure of buffer_reference types in Vulkan GLSL?
203 views
Asked by Krupip
Difference between Spir-v, GLSL and HLSL
2.9k views
Asked by miyoku
AMD OpenCL load program from SPIR-V
395 views
Asked by Victor Gubin
Should I reuse VkDecriptorSetLayout objects?
264 views
Asked by Elad Maimoni