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11 TechQA 2024-03-31T16:12:17.080000getting Access violation writing location when calling glDrawElements caused by shader
36 views
Asked by Adam Gagliardi
having trouble compiling shader for vulkan with shaderc
73 views
Asked by Adam Gagliardi
How to infer shader type with "shaderc_glsl_infer_from_source"?
188 views
Asked by Anselmo GPP
Invalid entry point for shader when using HLSL->SPIR-V->OpenGL
145 views
Asked by khhs
How to tell shaderc not to strip away unused bindings?
126 views
Asked by Makogan
HLSL compiled with shaderc and introspected with SPIRV-cross has wrong size?
221 views
Asked by Makogan
Spirv cross and HLSL for vulkan, merge bindings?
165 views
Asked by Makogan
glsl conditionally assigning out_color
110 views
Asked by David Carpenter
How to have a structure of buffer_reference types in Vulkan GLSL?
203 views
Asked by Krupip
Why I get error: OpenGL compatibility profile is not supported
528 views
Asked by Shout
How to solve 'Entry Point Not Found' error in a Vulkan project (CMake 3.21/VisualStudio/C++20/VMA/shaderc)
273 views
Asked by dance_0607