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20 TechQA 2024-01-04T14:21:45.293000D3DCSX 11 Problems hooking up and running FFT function
87 views
Asked by Stefan Jeschke
How to get correct output of compute shader in dx11,I use SharpDx
36 views
Asked by ThraceShah
Can I avoid exposing the kernel source code in Direct Compute?
116 views
Asked by Zarsr
Num Threads trade-off in non-parallelizable work
100 views
Asked by Tom Huntington
Compute shader best-practice/modern-style examples
329 views
Asked by Tom Huntington
GPGPU threading strategy
70 views
Asked by Soonts
GPU frustum culling : why using scan?
712 views
Asked by Ragekit
Warp threads not SIMD synchronous
320 views
Asked by Tom Huntington
There can be at most 65535 Thread Groups in each dimension of a Dispatch call
843 views
Asked by fpiette
DirectCompute shader (HLSL) has strange array size
770 views
Asked by fpiette
DirectCompute D3DReflect GetConstantBufferByIndex always return null pointer
269 views
Asked by fpiette
DirectCompute multithreading performance (threads and thread groups) for multidimensional array processing
274 views
Asked by fpiette
DirectCompute shader: how to get rid of warning X3205: 'round'
250 views
Asked by fpiette
Implementing a SpinLock in a HLSL DirectCompute shader
2.3k views
Asked by fpiette
DirectCompute: How to read from a RWTexture2D<float4>?
5.8k views
Asked by fpiette
warning X3557: loop only executes for 0 iteration(s), forcing loop to unroll
2.6k views
Asked by fpiette
warning X4000: use of potentially uninitialized variable
1.6k views
Asked by fpiette
Device took an unreasonable amount of time to execute its commands
1.1k views
Asked by fpiette
DirectX compute shader (HLSL): how to access individual characters in a string?
1.1k views
Asked by fpiette
DirectX compute shader: how to write a function with variable array size argument?
1.9k views
Asked by fpiette