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20 TechQA 2024-03-11T18:15:10.580000Vulkan Z pre-pass and MSAA
70 views
Asked by Alex V.
Does Vulkan require a depth buffer attachment to perform a depth bounds test?
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Asked by sgfw
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Asked by GamingX
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Asked by alexpanter
Does a reversed depth buffer in OpenGL require vertex shader changes?
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Asked by Shout
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Asked by vector3
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Asked by B3D4ev_guy
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Asked by potter john
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Asked by user44840
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Asked by user2649681
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Asked by Gregor Sattel
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214 views
Asked by leone ruggiero
OpenGL depth testing and blending not working simultaniously
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Asked by Paul Aner
Fragment discard and early fragment tests in practice
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Asked by matthias_buehlmann
In OpenGL, is it possible to draw the edges of the unoccluded triangles only?
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Asked by ihdv
How to get 3D coordinates from depth maps
592 views
Asked by Feona
Will the depth be written immediately after Early Z passes?
694 views
Asked by Marsir
Vulkan Instanced Rendering Weird Depth Buffer Behaviour
423 views
Asked by aramok
Faster iteration on for loop with 2d arrays
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Asked by Sagocz
Why does DirectXToolkit ruin my depth testing
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Asked by TigerCipher