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20 TechQA 2013-12-17T17:00:21.750000DirectX11 - Matrix Translation
4.9k views
Asked by Alex Durkin
how to build Texture Coordinate Transformations Matrix in Direct3D
924 views
Asked by ChanDon
DirectX CreateRenderTargetView not properly initialized
2k views
Asked by Valentin Baltadzhiev
Retrieving depthBuffer of a render for another render pass. (D3DX9)
1.4k views
Asked by NGauthier
DirectX9 AlphaBlend with multiple surfaces / textures
320 views
Asked by Zacherl
Why is D3DXQuaternionToAxisAngle being called in the following code?
95 views
Asked by whitwhoa
Program cannot be opened because d3dx9d.dll was not found
195 views
Asked by Don'tDownVote
Code leaks memory, seems to be coming from ID3DXBuffer
714 views
Asked by meds
Creating a D3D device without HWND input parameter to MSFT CreateDevice() function
4.9k views
Asked by codeLover
How to draw lines correctly in texture
94 views
Asked by fredirty2017
the d3d9 hook i have work on some computers and crash on some other computers
177 views
Asked by rondoz mack
d3dx11.h in Windows 8 sdk
6.2k views
Asked by Noah Huppert
DirectX Matrix transformation
701 views
Asked by theCNG27
There's no Direct3D in my regedit. What should i do?
729 views
Asked by taehwan
Why d3dx is deprecated?
2k views
Asked by Artur
D3DKMTCreateAllocation return code
543 views
Asked by sramij
DirectX 11 Effects
4.1k views
Asked by TheRarebit
Is it safe to use the same parameters for input and output in D3DX functions?
128 views
Asked by jcoder
Format of compiled directx9 shader files?
4.6k views
Asked by jcoder
How to update Texture2D in pixel shader every frame (in D3D10)?
905 views
Asked by Gil