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19 TechQA 2020-08-29T15:51:04.550000OpenGL 4 - UV Coordinates for Triangle Strip Cube
1k views
Asked by AudioBubble
Opengl 3/4 : Can I bind the same buffer object to different targets
301 views
Asked by Roelin Heart
PBO streaming, exactly when does the sync happen?
602 views
Asked by shangjiaxuan
Having trouble with SSBO in JOGL
238 views
Asked by Boris Vassilev
Nondeterministic SSBO has GL_BUFFER_DATA_SIZE too small after glBufferData
83 views
Asked by spraff
Dynamic-length arrays as Shader Storage Buffer Objects
7.8k views
Asked by spraff
Multiple UBOs without specifying binding point index explicitly
1.1k views
Asked by spraff
Read SSBO content returned by glMapBufferRange
516 views
Asked by dudu
OpenCL Buffer Creation
2.3k views
Asked by J22o
Element Buffer Object size for shared VAO
167 views
Asked by Fruff
OpenGL, Doing skybox and want outside of cube to be backface-culled, noticed something strange
203 views
Asked by Adrian Nordin
when drawing to a window, are the previous contents usually discarded? and what's the best way of preserving them?
256 views
Asked by Yale Zhang
the offsets in one UBO used in multiple shaders
330 views
Asked by Dennis
When does glBufferSubData return?
345 views
Asked by Sergey
OpenGL ES 3.0: zero-copy CPU rendering to texture?
1k views
Asked by Ferenc
Reading data from the GPU asynchronously with Pixel Buffer Objects
3.7k views
Asked by testman
Should VBO be unbound before calling glDeleteBuffers?
4.3k views
Asked by Sri Harsha Chilakapati
How to bind multiple IBOs from one VBO in OpenGL
687 views
Asked by Emcy
Can you use multiple targets with a single VBO?
5.2k views
Asked by mpen